				Jet Set Willy
			  Fucked Internet Resurection
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				  Contents
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1: Usual Crap
2: WARNSKI
3: Some crap about the game
4: Story
5: New rooms and changes
6: Legal stuff and thanx
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1:Usual crap
 
Jet Set Willy: Fucked Internet Resurection
By the DrUnKeN mAsTeR!!! BaSe1 PrOdUcTiOnZ 2003.
Based on the original concept by Matthew Smith.
Game from software projects 1984
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2: WARNSKI

Potentially offensive to everybody, but probably not. Language, themes 
blah blah blah! I'm sick of typing these by now. Like I said in the 
readme for F.I.R 2.
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3: Some crap about the game

As of the start of May 2003 I scrapped this game in it's original 
state, with the patches I'd stole from Geoff Eddy (or innocently 
borrowed as it could be said). I just decided it would be easier to use
a Geoff mode game, and add the few little quirks I devised to this 
already. So any blabbering about me messin' this game up or bein' half 
Geoff mode lower on down the page should be ignored. I only put this 
here because I can't be bothered to change the readme. Which is pretty 
stupid considering I could be bothered to cut and paste the already 
existing rooms and sprites over to my new canvas. I must admit though 
I didn't really want the Geoff Mode timer or the Geoff mode lives 
system but I did my usual black out with the timer so you can't see 
it, but I'm too lazy to undo what Geoff did with the lives. After all 
this whole Trilogy needn't be perfect or the best games ever they were 
all mainly about speed (not to mention anger, frustration, and 
boredom).

DrUnKeN mAsTeR!!!

Here's what I originally wrote.....(up until the next pointer).........

Even though the first game was a 24 hour thing I did out of anger and 
frustration at my lack of ability to connect to the net (and also a 
goal I set out to achieve with my first remake), and the second game 
was not taken seriously at first and was just a way to vent some anger 
and quash the frustration of finishing off my pending games. I started 
to take them seriously, and even though F.I.R is pretty crap out of 
principal I can't go back and improve it because it was a 24 hour 
thing. F.I.R 2 I took seriously about 4 days into the 6.5 days it took 
me to make and came up with an idea for another trilogy (even though 
after "The Down and Out Trilogy" I promised myself not to do another 
Trilogy or even sequel for that matter). I decided since 48k JSW games 
are very versitile I'd just go ahead and do it, I'm not really bothered
if they're graphical or technical masterpieces just so long as they 
provide anyone who plays them with a bit of fun and a damn good laugh. 
Like I say I didn't take these games too seriously They were just a bit
of fun to take my mind off the games that I am really committed to 
making look and play as good as I've hyped them. However I do intend to
take a little more time with the final game of this spontaneous 
trilogy, and add a few little surprises to it. I may have completely 
new sprites altogether (save the root sprites Willy, Maria, The Bog, 
The Foot, and The Barrel), as I'm kind of attached to these sprites I 
don't mind changin' them slightly just so long as they remain similar.
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4: Story

After Willy aquired the relevent bits to fix marias computer things 
were good again, and Willy was stress free.....for about a week. 
Maria's computer Started workin' itself again, she immediately blamed 
Willy "This computer has never been right since you got your hands on 
it!" she hissed. "This time I want you to go out and find me enough 
bits to build a really top notch computer with 8 billion GB of RAM and 
A Pentium 25 processor". "Get them or I'm goin' on strike again, In 
fact no I'm quittin' for good this time". Willy bein' as lazy as he was
(quite unfair considering all the journeys he's been on hahaha) had no 
option it was either build Maria a super computer or do the cleaning 
himself. The Best place to start is JP Computers he thought (A local 
computer store near where I live) so off he set on yet another 
perilous mission. Thinking to himself "What the fuck's wrong with a 
speccy she was happy with one of those 20 yrs ago". 
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5: New Rooms and Changes

As per usual but all the rooms will be new this time (I lied), 
I've decided. I figured I'd do this since even though I called F.I.R 2 
a remake in effect it was still more like a remix. I used to warn about
spoilers in my room descriptions then I stopped, but now I say there is 
spoilers in here. Also as usual the rooms aren't listed in order.


1: On the way to the Computer Shop

A pretty basic screen, but after all it is where you start. No 
guardians apart from the moon (me and my moon sprite hahaha), which I 
don't really class as a guardian since it's well out of reach so it 
can't harm you. It's a starry night on the way to JP Computers who 
knows what will happen to Willy. I decided to have a start screen that 
wasn't the bathroom basically. Although I will add a bathroom, landing,
and bedroom even though I said I wasn't goin' to. I just don't feel 
right without these 3 rooms even though I'm really starting to hate 
them now.

2: Beware the Judder Man, my dear!

Just the previous screen cut and pasted with a very fast horizontal 
guardian. This guardian is Jet Visys' Willy sprite from Willy's 
Flashback and even though he said he wanted willy to look sick and he 
had a smoke in his mouth I thought it looked like he had spiky hair and
a goatee. So here he is posing as the Judder Man. Anyone remember those
stupid Metz adverts with the Judder Man? It was the moon that gave me 
the idea (or at least reminded me).

3: When the moon is phat!

Completes the sentence from the previous screen which is the Judder 
Man screen obviously. It also completes what the advert for Metz said 
too. Other than that it's exactly the same as the start screen.

4: JP Computers. Oh Fuck it's shut!

Here's where you'll get you're first piece of hardware (items), if you 
went right from the start anyway. It's just got 2 bouncy things in here
I wasn't planning on keeping these guardians but once I'd put them in 
there and looked at them they weren't so bad. The item is a processor.

5: Back to the house

This is the 3rd room I finished, although I'd layed out the first 5 
before I did this. The room is just the same as "on the way to the 
computer shop" but it has a ramp and some fire blocks on the floor, 
also I added a fast horizontal variant of the original JSW bird. The 
guardian is coloured dark blue and is larger than the original bird, 
this was to make it look like a raven or similar large black bird.
 
6: Look it's an L.E.D

The title refers to the item which is just a speck on the screen. I 
didn't have much idea for this screen other than it's leading you into 
a shopping centre. The earth block is supposed to represent some shops
in the street. This doesn't tie in with JP Computers as there is no 
shopping centre near where I live, but so this is a game it's not real 
hahaha. The square Smiley sprites are goin' to reappear within' the 
next few screens as I have a room entirely mapped out (in my head) for 
them, but I obviously haven't made it yet.

7: The useless Shopping centre

Just like a real shopping centre full of shite shops and that never 
have what you're lookin' for at the time, but no doubt have it in bulk 
on the days you aren't there. Just a basic screen the only thing really
in your way is the fire blocks which I made quite skinny just to be 
awkward. 

8: Booze Busters

Not particularly amazing to look at, but it's not as easy as it looks. 
It's not particularly rock hard either I put the Judder Man in here 
since it's a beer shop. The items are bottles although that seems quite
obvious really. Booze Busters is a cheap beer shop near where I live, 
but as far as I know they're all over the UK so who knows (they used to
be Blayneys, Agnews, Greenalls, Cellar 5, and many other main street 
booze franchises). 

9: Nick the webcams

The items are supposed to be webcams obviously and you have to steal 
them for Maria's super computer. There's a twist to this room but it's 
been done before by Geoff Eddy. There's also a clue as to how you 
leave this room from the left, you don't even have to look for it. But 
basically if you wanna leave from the left you have to exercise this 
twist otherwise it isn't actually possible.
 
10: Shoplifters Will Be Prosecuted

A simple enough room baring a sign from a well known electrical store, 
well you are in a shopping centre after all. You will end up here you 
can't actually finish the game if you don't. Not to worry though it's a
basic room with only 1 guardian and it's not too hard to avoid. so well
I wouldn't worry.

11: Sweeper System...Not Football!

The harsh security system this shopping centre enforces when runaway 
thieves are on the loose, if the security guards can't catch them then 
maybe the security system can. I swiped another Geoff mode feature for 
this room which is the 2 blocks that fly across the screen and cycle 
before they meet in the middle, I coupled this with some vertical 
guardians to make a pretty hard room actually. I like the difficulty 
and style of this room since it perveys somethin' I usually promise but
never deliver (That's a hard room for those who don't know my games, I 
always promise hard rooms but I'm usually too kind natured to put them 
in there hahaha). It may seem pretty harsh but with careful timing it's
100% possible to do this room without dying, I know this because I've 
done it myself. It literally just takes time, if you do it slowly it's 
in fact really easy. The items are joysticks but I think that's 
obvious.

12: Easter Shopping! Lair of Squegg

The title, sprites, and items are based on Squeggs....well duh! Anyone 
remember Squeggs they were Cadburys' Easter project a few years ago. 
Square Easter eggs, this is the room I mentioned I would do later with 
the square smiley from the "look it's an L.E.D" screen. Once again I'm 
guilty of a hard room hahaha, but once again it is possible to get all 
the items without dying. Once again I can say I know this cos' I've 
done it.

13: The centres fountain

This is another Geoff Eddy rip off. I have different graphics and no 
guardians unlike the original version of this room which I can't 
remember the name of (sorry). This room may seem impossible but it 
isn't. The moving platform is very volatile, though it can be conquered
by roughly counting 7 seconds after it stops.
UPDATE: The patch for the moving platform worked when I stole it, but 
for some strange reason it's vanished ever since I actually used a 
Geoff mode game.

14: Where security fucks the mallrats

This is one of the ropiest screens I've ever made, but in the state I 
was in when I did I thought it was hilarious. The guard on the 
left....well it's obvious. The ones on the right are beatin' the shit 
out of 2 guys, but that's pretty obvious too. The fire block is a used 
condom, not that you can actually tell but anyway. This room almost 
beats the magma video screen from Skint Willy for bein' my most 
tasteless screen ever.

15: Lady in Red

Not to be confused with the absolutely shite song of the same name!
This games Master bedroom and doesn't look much different, even though 
I said it would be. Fuck it I'm beyond carin' or at least I am at the 
minute. I'm really rat arsed drunk at the minute and this room is the 
least of my concerns so bollocks.

16: Exit    Upstairs         Back

Potentially the last screen of the shopping centre this is where you 
leave, but if you want to finish the game you'll obviously have to go 
upstairs before you leave. The room itself is harmless and I worded and
spaced the title out as it is, as a sort of joke. Like the style of 
"To the Kitchen       Main Stairway".

17: The Food Court

This is upstairs in the shopping centre, after all every shopping 
centre needs a food court. A food court full of dim tarts who are payed
to smile, and crap sub standard food served under a cheesy 60's diner 
type place. Or a pizza shop with seats that only sells Pizza by the 
slice, and give you a knife and fork to eat it with. But food courts 
always provide some kind of amusement be it makin' fun of people 
(especially the staff, which is wiser after you've eaten). The room 
itself isn't very hard but I don't care. The sprites are supposed 
to be youngsters drinking (booze or pop make your own mind up) as they 
walk.

18: MMMMMM! Urinal Fresh!

A Homer Simpson quote to lighten things up a bit. We all know shopping 
centres have toilets, and if anyone has ever had the misfortune to be 
in one you'll know they're nothin' like the title suggests. This room 
isn't really hard, but can be tricky. So in effect it's probably just 
as dangerous and unpredictable as a real shopping centre toilet. But at
least this room doesn't have any messages like "for sex call" followed 
by some innocent persons phone number. I always wondered if anyone has 
ever actually rang one of those numbers? For Shame hahaha!

19: Street     Late Night Shopping

Another basic screen similar in appearance to the first. That's it 
really.

20: You might have seen this before!

A joke pointed at myself, you will probably have to have played still 
Stealin' to get this as it's a piss take of a room (in fact several 
rooms) I put into that game. The guardian is a copper but he isn't 
after you, but it still might be an idea not to get in his way hahaha.
 
21: Drunken Bastards at the Bus Stop

Well everyone has had to suffer it at least once, some more fortunate 
will have just had students which you can beat up if they really get on
your nerves. Others may have had the misfortune to have drunken charvas
instead in which case you'll end up defendin' yourself. The people at 
the bus stop here are my crackheads from Still Stealin', but they're 
posing as drunks in this game hahaha. Also they are violent and won't
hesitate to remove one of your lives (or several if you're stupid 
enough to stand still).

22: Fuck me! That bus was fast!

A little joke here I was gonna attempt to do a cutscene with a bus, but
since I'm workin' with 48k here I decided against it. I was originally 
gonna call this screen "Three came at once". But since I actually had a
distinctive lack of any buses I decided against it, not to worry. At 
present if you don't have all the items from the shopping centre and 
the surroundin' screens you're fucked hahaha. But I may put a 
teleporter back there or just an obscure room that leads you back to 
the start for those explorers that like to fuck up the flow of things 
hahaha.

23: No need to go this way it's late

This is a very basic screen, but you have to come here. The reason you 
have to visit this screen is it has an item, it's supposed to be a 
joypad. It kinda looks the part but I could only make it look the part 
with 2 buttons, so in effect it's a NES joypad roughly shaped like a PS
joypad. other than that this screen is looped to the right. So once 
you're in here you'd best go left otherwise you'll be wanderin' for a 
very long time.

24: The Smaller Cheaper Off-License

Just a slight variation on the original version of this room I put it 
here just to make the transition from street back to Willys' Mansion. 
Also completely out of character for me I've reused another of my 
sprites, and I've even drawn a Matthew Smith Sprite and put it back 
into the game.

25: The Manor 

Just an entrance to Willys' Ample property, 1 guardian that can get you
just recycled from the previous screen. This is one of the more basic 
of my screens it's not even much to look at really.

26: Sack the gardener Willy

Oh my Willys' garden is somewhat overgrown, with killer plants. The 
room itself is quite harmless providing you don't do any maverick 
jumping about. After all there is a lot in there to kill you but you 
can just walk straight through.

27: MaNiC mOwEr!

The title revolves around that BASIC game of the same name and also 
sheds a light on the idea behind the "Sack the gardener Willy" screen. 
Since poor old Odd Job Eddie never returned like he was supposed to, 
Willy let him be his gardener hahahaha! But judging from the state of 
Willys' garden and Eddies bad control of a potentially lethal lawnmower,
Willy should probably send him back to the retro platform hero dole 
queue. 
 
28: Tree, Tree! As you can See!

Would be the Megatree in the orignal, but it's a very watered down and 
almost harmless version of it. Partially because I couldn't be arsed to
do a tree related set of screens I'm fuckin' sick of them.

29:Drag Strip

The arse end of the new improved drive a screen I have in my head but 
haven't made yet. This is just to pad out things, it may catch you out 
it may not but if you look carefully you can time every time a car is 
going to appear. I suppose since I've made this game I have an unfair 
advantage during the playtesting but, I'm not what I would call good at
playing this game (some of the remakes out there have me stumped for 
ages). The sprites are my Sinclair C5 drivers from Still Stealin', 
which in a way means I've really broke the mould with this game as I've
reused about 10 of my sprites by now which as I've said before I don't 
usually do.

30: The new improved drive

Practically the same as the screen before it except it has a ramp which
seems impossible to get onto, it isn't as you will probably see once 
you're in there. It contains 3 C5 drivers and although it may seem 
relentless it is possible.

31: Security is pretty crap

Another version of the security guard, and it is crap hence the title. 
Simple as that.

32: Strights like! Me fuckin' hoose

Just like the front door but another version of it, I'm kind of really 
starting to contradict myself now with these similar rooms considering 
I promised a whole new line up. Oh well so what, whatever nevermind! 
There's a few rooms I think that can't be avoided, especially given the
timeline in the story. The whole trilogy is based upon the events of a 
few weeks, which means in effect to have things as different as I do in
this game so far, makes for one giant continuity error. But so I don't
really care any more so suck my plums.

33: Back home I can't bare to look

Just the hall, in fact an almost carbon copy drawn from memory rather 
than copied directly from another JSW. Which doesn't really matter as I
didn't want it identical.

34: DANCE MUTHAFUCKAH! OWW! CHUMOWN!

No point in sayin' who this room is poking fun at, and literally if you
don't know you must've been locked in a cupboard for the last 30 years.
The room itself isn't hard but is a touch unpredictable.
It would have been Ballroom East if this was the original so the theme 
ties in OK.

35: Oh no it's Jacko again! HEE HEE!

Would be Ballroom East, so it ties in with the theme and the screen 
that replaces the other half of the ballroom, this one will upset Jacko 
fans. But that doesn't bother me, not one little bit. The room is 
roughly based on Jackos' rather contraversial baby dangling situation. 

36: Down or up? Who gives a fuck!

A pretty naff room really, would be the kitchens    main stairway room 
in the original, and it kind of keeps a similar shape but nuts to it. 
I used a Geoff Eddy sprite in here since I liked the smiley (although 
I did modify one frame so it looks like it's bouncy), and this game is 
almost half Geoff mode now anyway so I don't think it matters anymore. 
But I have put a few of my own tricks in there. The title also when you
look at it in a more suspicious way could be refering to the up or down
of drugs, not that I'd know anything about that kind of thing hmm.

38: Not the first, and not the last.

Would be first landing, it's only slightly different.

39: TIIIIIMMME! Is on my side.........

The first half of a two-parter where the chapel would usually be. 
Willys' sprite the guardians and every block is made from a clock. It 
was just an idea I had, it's also a line from an old tune.

40: .........Yes it is!

The second part of the screen I just mentioned above, looks practically 
the same but all the guardians move horizontally instead of vertically.
It also finishes the line from the tune.

41: A bit like that type in game?

I called the room this cos' it's split into 2 sections, a bit like that
type in game. The title is only so non specific as I can't remember the
title of the game in question, but it was a text adventure with a split
screen. I whipped another Geoff mode feature for this room, I might as 
well just say that this game is completely Geoff mode now since I've 
pilfered so much stuff. The room itself isn't particularly hard but can
be a touch confusing at first. That's it really.

42: Altered brain cells

What happens to the brain cells basically under the influence of drugs 
or alchohol. I made the items roughly sayin' LSD, basically because 
nothing alters your brain cells more than that crap (especially 
Microdots). The Guardians are brains (suffering considerable stress), 
and Willy sprites (down and out trilogy style and also suffering stress 
to the head). The room itelf isn't very hard but can be a little 
unpredictable.
 
Game scrapped here and replaced with an actual Geoff mode game, rooms 
and sprites from original travesty simply cut and pasted over (which 
funnily enough only took me a couple of hours I wish I had have just 
used a Geoff Mode game straight away instead of trying to be clever and
doing it from scratch).................................................

43: OK who pissed in the bath?

Would be the bathroom in fact it is (even though I said it wouldn't be 
however I did keep one promise and that is you don't start here). It 
has the same layout just different graphics and colours which I've now 
used in 2 of my games already (which is another thing I said I didn't 
like doing). The bollocks sprite as I have now become adept to calling 
the sprite in "The Bathroom" is fast now, and there you have it another
Bathroom clone by me.

44: A landing for a novelty

I struggled to make this room at first. Not because it was hard but 
because it was boring to make I've made so many rooms like this one 
I'm just sick of it, but I just had to do it.

46: A whole lotta Sole!

This room is a bit dodgy to say the least, you have to enter it from 3 
different locations to get all the items, there's a teleporter to take 
you back near the shopping centre in case you've missed anything, and 
the fish look like Muran Buchstanzinger if you turn them sideways 
(huff....take a breath....that's better). Muran Buchstanzinger was a 
very strange cartoon that used to be on years ago it was pretty 
surreal, but really has nothing to do with this room.

47: Gavno

This room lives up to the English translation of the word (providing 
I've spelled it right). No guardians apart from a rope and a pit of red
fire blocks. The red fire blocks are supposed to be shit, which is what
the title means. Simple as! Igor Makovski may be able to verify if 
I've spelled or got the word right I think "Gavno" is Russian for 
shit, but I'm not 100% sure. 

48: Butane

The room title is derived from park dwelling skiprats, little trampy 
charves who lurk around sniffing gas. The sort who jump on you in the 
dark and steal your shoes. The sprites are people with pulsating 
heads, a can of gas, and a colour cycling version of the food court 
youngsters. All this relates to the short term effects and longer term 
effects of sniffin' that crap. The pulsating head and then the 
hallucinations, I had a few sniffs of it when I was younger and I 
really don't understand the appeal. Other than tasting terrible The 
immediate effect is short lived resulting in feeling groggy then a 
headache. Might as well spend a few quid more and buy some lager. In 
the end nobody wants to get so far gone on something like that that you
cut your toes off and fry them for your supper. That really happened to
someone as well that's the sick thing.

49: Rumpleforskin + the Death Dildos

A completely stupid room with no real relevance to anything, I just put
it here for comedy value. The far left dildo colour cycles as you 
move, the horizontal one was supposed to too but it didn't work for
some odd reason. This room was originally just called 
"Rumpleforeskin!!!" I had to knock the letter "E" from the spelling in 
order to fit in the rest of the title. This room had 2 other guises 
before I came up with this one, the first was just dirty so I changed 
it (it was just a massive cock instead of the sprites in here now). 
The second was quite amusing but didn't really work, it was a little 
man in a big pointy hat waving a big rubber dildo around (I intended it
to be like the one out of American Pie 2). but I settled for the 
semi-humourous third alternative which is what I have here.....oh well!

50: Some girls are hard to forget?

I originally called this "some girlfriends R hard 2 forget" but it 
sounded a bit pathetic. I didn't want anyone thinking I really was 
simpering over an ex, not my thing really. Although a couple of 
influences were taken from 2 of my exs who were really fit, I don't 
miss either of them though. Other than that I reused my Mallrat sprites
the men lying on the floor not the shaggers, I then drew a Kari sprite 
enlarged it and modified it slightly just to tidy up the enlargement. 
I've enlarged sprites before and as I think I said in the readme for 
the yet unfinished "Bizarre" that I'm working on that the enlarged 
sprites look like they came from "Rapscallion" a very old game by non 
other than Bug Byte.

51: A revelation in terms maybe

An almost meaningless room, worded as such with nothing but confusion 
in mind. I just reused my modified Kari sprites from the previous 
screen, but they're out of reach and won't kill you. I suppose I did 
take the game slightly more into account as the items although looking 
more like chocolate bars are infact supposed to be memory. Since I 
noticed a lot of the rooms seem to have items in them which actually 
have fuck all to do with computers.

52: Sliding down the razorblade

A rather morbid room nothing to kill you immediately unless you jump at
the stairs the fire block is directly behind the ramp. I've had this 
room in my head for a while and even though several authors have done 
several similar rooms, I just had to put this here. I was originally 
going to put this room into "Bizarre", but I didn't have the map built 
right for it to be sloping left and I just don't think it would've 
looked right going the other way. So here it is, it may seem a little 
strange considering it has no real relation to this game but fuck it I 
like....so there it is. At least you're not sliding down it using your 
bollocks as a brake.

53: Make me an offer I can't refuse

Now this room just confuses me too, I never really did think of a real 
meaning to it at first, and now that I've finished it I still can't 
think of a real meaning for it. I think it's influences come (at an 
almost subconscious level) from the amoebatron screens from MM, but who
knows. The part with the vertical guardians can be quite tricky but it 
is possible because I've done it myself.

54: The Small Attic

Based loosely on the original, I wasn't going to tie it in at first but
I couldn't really think of any guardians to put in there so I just drew 
some little caterpillars and that kind of solved my problem. But the 
room itself is kind of nice to look at, well I think it is anyway I 
think it's just the colours.

55: The Cellar(Maybe with a dweller)

The title is derived straight from the old classic horror flick Cellar 
dweller, of course the guardian takes more of an influence from the old
zombie hag from Evil Dead 2, and the final boss from the first (and 
only decent of the trilogy) Splatterhouse by Namco. Obviously due to 
technical limitations it's very small compared to what I'd like it to 
be. But it does have it's own little bit of power over Willy, after all
the cellar floor is a conveyor (mainly to wind you up), but even if it 
wasn't you have to die if you hit the floor. There are no platforms 
that will take you up from the ground floor once you fall. Also all the 
jumps above ground level are toenail snappers. This room bares 
similarities to a couple from the yet unfinished "Bizarre" I've been 
working on since about February this room is almost like a taster of 
the style of room that "Sewer Creeps", a room that the aforementioned 
game contains. However like I think I've said in the readmes for the 
previous 2 games of this trilogy (when I've made references to other 
games anyway) I've put all my pending projects from when I was 
networthy on hold until I can get back online and start hyping them up 
and recieving some feedback and inspiration from my local JSW haunts. 
But even by the time you're reading this my pending projects won't be 
finished, even if I've started work on them again (Bizarre, Monkey!, 
The Thing, and Futurama: Benders Cheez it game. A shameless plug once 
again, and also a reminder for those who already know about 
them.....Watch this space or at least the space where even more 
bullshit lands). 

56: The downstairs hippy hovel

This screen is the headache inducing nut fuck screen for this game. I 
always have one so here it is. hope it hurts your eyes as much as it 
hurt mine.

57: CoLoUr FlIpPiN' mUsT bE tRiPpIn'

A ridiculous room, which requires absolute ninja reflexes to get past 
the Jacko sprite. No story the title is self-explanitary.

58: You are Trippin' SVGA Attic

Another almost story free screen, quite easy just to take you down from
some of the more ruthless screens before it.

59: The back that's wack

At the bottom of the Razorblade screen. The alien sprite is a 
modification of Erix 1's simplistic yet superbly animated "Ninja" 
sprite. I am running really low on sprites now and I only have a few 
rooms left, so I wanted a decent looking sprite to put in the last 
couple of rooms. so here it is.

60: The Garden of Edam

A cheesy room (pardon the pun) with no real story. I was going to put 
this room into "Bizarre" once I thought of it, but I decided against 
it.

61: MaGiC mUsHrOoMz!!!

Trickier than it looks!!!

62: Ninja Alien Freaks on Acid

I was going to call this "Midnight Ninja Alien Acidheadz" (it's just as
bad) but I don't think it would've fit. The room contains a reused 
sprite and the ones after this will as well. I've almost finished this 
now so I'm gonna wrap up in the next screen or 2. I'll reveal my 
rubbish twist on the story within the next few screens.

63: Spaceship shit for a change!

Well lots of JSW games have spaceships in them! The 2nd part of this 
below standard trilogy has one in it. So here's another one, with 
aliens in it.

64: Hmm Hi tech hi spec Hyundai

A crap screen with more aliens.

65: Steal the processor, it's great

Woohoo a screen with an Alien computer with a brain. by rights the 
brain should be the processor, but I opted for an item. Lets just say 
that the brain is the HD or the memory. The item is better than the 
demanded P25, in fact it's great. It's just a pity the screen isn't. 
___________________________________________________________________________

6: Legal stuff and thanx

F.I.R 3 Finished at 5.04pm on 14th August 2003. No bugz as far as I can
tell but you have got an extremely unbalanced game here, Which can jump
from piss easy to ridiculous in the flick of a screen (obviously).
This actually took much longer than expected.

Once again this is freeware don't sell it or any part of it because 
it's very very naughty to do so etc. Plus you'd be a bit of a cunt if 
you did.....so there!
If you are going to sell it (or any part of it) though get permission 
from those responsible (including me). I just picked this little trick 
up reading an old readme, if you're going to put it on a software 
compilation I might want a copy (for research purposes of course, by 
which I really mean me sitting playing JSW for hours on end).

Then of course thank you to:

Matthew Smith once again for all things Miner Willy

Thank you Geoff Eddy for the patches I copied, used and then gave up 
on (even though I scrapped the original I figured it was worth 
mentioning).
Thanks to Geoff Eddy again for the Geoff mode engine (which replaced 
my shoddily hacked travesty). I can't remember which game I used to 
restart my game though (I think it was Willy takes a trip, but don't 
quote me on that).
Another one for Geoff Eddy for the bouncing Smiley sprite (modified 
slightly by me but hardly noticable).

Thanks to Jet Visy who's willy sprite from Willy's flashback I used to 
make the Judder Man.

Thanks to Andrew Broad for his Kari sprite which I pilfered, enlarged 
and modified. Hope everyone likes what I've done to it (if not well 
it's too late now).

Thanks to Erix 1 for his ninja sprite, otherwise my alien wouldn't 
exist.

Thanks to Daniel Gromann for Playtesting, Spellchecking, and Memory Management.